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PC Xbox 360 Sometimes equipping any faction clothing/armor, no matter how briefly, permanently sets you as a member of that faction in the eyes of all enemies of that faction.The NCR is most like the current American government, but none of the factions are intended to be an indictment of the United States' politics/government." Bugs Joshua Sawyer stated that "each of the major factions intentionally exhibits both characteristic strengths and weaknesses of their type of organization. The Courier can kill members of a certain faction without consequences if they sneak attack while hidden successfully.(At the same time, if one is entering an area from the opposite faction, be sure to take it off to prevent hostilities.) It is recommended to always wear the faction armor (as much as possible) when advancing the quests to prevent quest failure or certain quest people from turning hostile. However, while wearing Great Khan faction armor, one can accept and complete quests, which would eventually get some mixed reputation, and enough to allow safely taking off the faction armor without hostilities from that faction. For example, if having killed several Great Khans, the whole village will attack on sight if approaching Red Rock Canyon.
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Wearing faction armor is also a good way to accept quests from factions that would normally result in being attacked.(Other factions that have been removed may either be hostile or friendly.)
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This is not a bug, but just a way to illustrate which factions are unaffected by the faction armor. For example, wearing BoS power armor will set one's relationship with the BoS to Neutral, relationships with Freeside and the Strip will remain the same, but one cannot see any reference to a relationship with NCR and the Legion.
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This table is a representation of a faction's hostility towards the Courier, and how likely they will be forgiven or not. Hunter's farm, I-15, NCR Correctional Facility, Powder Ganger camp east, Powder Ganger camp north, Powder Ganger camp south, Powder Ganger camp west, Primm, Vault 19, Whittaker farmstead Highway 95 Viper's encampment, Searchlight East gold mine The Prospector's Den, Bradley's shack, Nevada Highway Patrol station, Nipton Road Pit Stop, Jackal shack All three of these factions run casinos on the Strip. The following are members of the Three Families, which can be destroyed or spared if one chooses to do it alone instead of siding with one of the three major factions. Over the course of the main campaign, the player character will have the option to recruit some of them for the Second Battle of Hoover Dam, destroy them or ignore them. During the game, there will be an option to side with one of them or to go independent, at the expense of relations with the other major factions.įactions that, while not large in size, still play a major role in the story. The following factions are the four major players in Fallout: New Vegas.